![]() I was thrilled with the gameplay simply because Dracula:Origin has the same space bar option that Secret Files: Tunguska gave its gamers. Here I was pleasantly surprised to see not on a variety of British accents ranging from Mina’s posh Londonite tones to the more guttural characters having a perfect cockney twang to the nasalities. As an ex-resident of the United Kingdom, I get easily annoyed when gaming companies hire American actors to do horrible half-assed British accents. We talk a lot about the power of the 360 and PS3 graphics wise, but honestly, this is arguably the best looking game I’ve seen this year. I could not get over how amazing the characters, locations, and backgrounds looked. From there the game moves you two two locations: Min Murry’s home, and then Lord Golmading’s estate/graveyard. The cut scene gives you a wonderful break down of what vampires are and how one can defeat them. The opening cut scene is about five minutes long and it introduces Abraham Van Helsing, whom you will spend the game playing as. ![]() The graphics are arguably the best I have ever seen in am Adventure game. I was blown away from every aspect of the game from the moment I booted it up. The entire demo is a little over an hour and a half long and there are a nice 5-6 puzzles contained therein. Dracula: Resurrection was the game that brought me back to the point n’ click genre almost a decade ago, and although this by an entirely different development team, I was excited nonetheless. ![]() I’ve been very interested in this game since it was announced. Late last week The Adventure Company sent me a preview build of Dracula:Origin to play through. ![]()
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